A self study of a 3-point light system within Autodesk 3Ds Max. Using the Sky Dome light mode on an exterior light to act as the "sun". Followed by a planar light to direct the light through the window space. The last light will be placed inside to control how much light is allowed to be filtered in and how intense. This creates the illusion of light falling through the window as sunlight does in reality casting hard shadows and bright light.
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